![]() Using a material library starts with importing. This tutorial is intended to give you the most up to date information on how to import materials, edit those materials, and export materials to existing or new libraries. It also allows Twilight Render to store material data directly in the SketchUp model whenever a user imports a material from a library, allowing that model to be shared without worrying about sharing the material library with it.Īs management of material libraries has matured, there have been a few variations in how users interact with libraries. This allows users to edit and create their own custom material libraries and removed the need to pre-load libraries in the render engine. Instead of relying on the render engine, Twilight Render took over all management of libraries internally. Additionally, all libraries had to be loaded by the render engine up front whether the user needed them or not, which consumed considerable memory resources.īeginning with V2, Twilight Render significantly changed the use of material libraries. ![]() Libraries could not be edited within Twilight Render users had to use the legacy Kerkythea editor which can be cumbersome and confusing. Shared SketchUp models required the receiving user to have all the same material libraries in order to correctly render the model. While this was fairly simple to use, it was also very limited. In V1, libraries were preloaded from a fixed file folder, and only the name of the material (and the library it came from) was stored in the SketchUp model. The use of Material Libraries in Twilight Render has evolved over the years. Licensed Pro users can even edit existing libraries or create their own! Because Twilight Render is built on the Kerkythea render engine, the material libraries available for Kerkythea can also be used for Twilight Render! Both Twilight Render V2 Hobby and Pro support material libraries. Material Libraries contain Twilight Render materials that are usually unique or special purpose, often created by members of the Twilight Render community. In addition to this, Twilight Render has always provided a way to use existing packages of materials, called Material Libraries. Using the Deep Editor, Pro users can take materials much further by creating custom materials. Tutorial 8 in the Basics of Twilight Render V2 Series Twilight Render material editing has always been straightforward and simple to use by using Templates to represent different categories of materials.
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